Each player can choose to pick a hero, tech, or buy creeps. Upon starting the game, the host will choose from several game modes: There are also Weapon and Armor shops to purchase items for heroes, and four 'personal' shops in each corner of the map which sell even more items. Control of the Archvault is desirable, as it enables heroes to cast spells very rapidly. In the center of the map lies the Archvault, which sells consumables and provides a high mana regeneration. The barracks (upgradable to five different tiers) automatically spawn different units. The objective of the game is to defend your barracks while trying to destroy the other teams' barracks. Players start the map in one of the four corners, along with up to two other teammates.
Overhead view of the Footmen Frenzy 6.2 map.